PixVerse Pricing: What It Actually Costs to Generate Video
If you’ve tried to pin down PixVerse pricing, you’ve probably noticed something odd: every “PixVerse price 2026” roundup quotes a different set of subscription numbers, and none of them links to an official page. There’s a reason for that — PixVerse doesn’t publish its consumer plan prices anywhere public. The subscription page sits behind a login, so those $10-or-$30-a-month figures floating around are third-party guesses, not confirmed rates.
What is fully documented is the part that matters most to anyone building text-to-video with PixVerse: the developer API, which is credit-based and priced right there in the docs. This guide gives you the real, sourced numbers — the credit rate, what V6 and C1 cost per second, how to turn credits into a dollar figure per clip — and is honest about what can’t be verified. All figures are from PixVerse’s own docs and vendor pages, checked July 2026.
The short answer
PixVerse has three separate pricing paths, and only one is publicly documented. (1) A consumer subscription inside the app — real, but not publicly priced. (2) The developer API, credit-based: credits cost $0.01 each at top-up, and a video burns credits by the second based on model, resolution, and audio — V6 at 720p without audio is 9 credits/second, about $0.09. (3) Pay-as-you-go through an aggregator, billed per second with no credits and no login. Pick the path that matches how you’ll use it.
| PixVerse path | How it’s priced | Public price? |
|---|---|---|
| Consumer app subscription | Monthly plans + credits | No — login-walled |
| Developer API | Credits ($0.01 each), burned per second | Yes, in the docs |
| Aggregator (per second) | $/second, no credits, no monthly fee | Yes |
Why you can’t find PixVerse’s subscription price
This is worth stating plainly because so many pages pretend otherwise. PixVerse’s public site has no pricing link, pixverse.ai/membership returns a 404, and the in-app subscribe page redirects to a login wall. We checked in July 2026 and could not retrieve official consumer plan prices from any first-party source.
pixverse.ai/membership, captured July 23, 2026 — the consumer pricing page returns a 404, and the site has no public pricing link.
So when a roundup confidently lists “Standard $10 / Pro $30 / Premium $60 / Ultra $199,” treat it as unverified. The tiers may well exist at roughly those prices, but no official page confirms them, and PixVerse can change them without anyone noticing. If you need a number you can actually rely on — for a budget, a proposal, a build — use the documented API pricing below, not a scraped subscription table.
PixVerse pricing: the API, by credit
The developer API is where PixVerse publishes real numbers. It runs on credits, and the credit itself is cheap and consistent: $10 buys 1,000 credits — $0.01 per credit — with the same rate scaling up ($100 → 10,000, $500 → 50,000, and so on). If you commit to a membership tier you get credits cheaper still: Essential is $100 for 15,000 credits (about $0.0067 each), with Scale ($1,500) and Business ($6,000) cheaper again. Crucially, there’s no hard floor — you can top up $10 and start.
What varies is how many credits a video burns, and that’s set by model, resolution, and whether you want audio. The PixVerse V6 API — the current flagship — is also the most credit-efficient of the generation; per the PixVerse API pricing docs, its per-second credit rates are:
| PixVerse V6 (credits/second) | No audio | With audio |
|---|---|---|
| 360p | 5 | 7 |
| 540p | 7 | 9 |
| 720p | 9 | 12 |
| 1080p | 18 | 23 |
PixVerse’s API pricing docs, captured July 23, 2026 — V6 per-second credit rates (720p = 9 credits/second, 12 with audio).
C1 costs a touch more — 6 / 8 / 10 / 19 credits per second across the same resolutions (no audio) — and utility endpoints have their own rates: Lipsync 4 credits/second, Upscale 5, Restyle 10, and motion tools (Mimic) 9–12. (Older generations like V5.6 and V5.5 are still in the docs at their own rates, but on a new build there’s little reason to target them.)
V6 vs C1: what a clip really costs
Multiply the credit rate by $0.01 (top-up) and you get a dollar figure per second — then by your clip length. For the most common setup, V6 at 720p:
| V6 clip (720p, no audio) | Credits | Cost (top-up) |
|---|---|---|
| Per second | 9 | $0.09 |
| 5-second clip | 45 | $0.45 |
| 8-second clip | 72 | $0.72 |
Add audio and 720p rises to 12 credits/second ($0.12); drop to 360p and it falls to 5 ($0.05); push to 1080p and it doubles to 18 ($0.18). On a membership tier the same 720p second is closer to $0.06. The lever that moves your bill most isn’t the model — it’s resolution and audio, so match them to the output, not the default.
At volume the math stays simple. A hundred 8-second 720p clips a month is 7,200 credits — about $72 on top-up, or roughly $48 on the Essential membership tier. The same run in C1 (10 credits/second) is about 11% more; at 1080p it doubles. Price your real resolution and monthly count, not the per-second headline.
Is PixVerse free?
There is a free tier — the app grants a daily allotment of credits — but, like the subscription, PixVerse doesn’t document the exact amount on a public page, and free-tier output is watermarked. Treat “PixVerse free” as “enough to try it, not to ship on”: watermarked, capped daily, and undocumented. For production you’ll be on the API or a paid plan regardless. (Note that a free trial on an aggregator is a different thing entirely — don’t conflate PixVerse’s watermarked daily credits with a platform’s sign-up credit.)
Pay-as-you-go without credits or a login
If you want PixVerse V6 or C1 behind a normal pay-as-you-go API — no credit bundles, no app login, one bill alongside other video models — that’s what an aggregation layer is for. Modellix, for example, meters PixVerse per second: its V6 family runs $0.0575–$0.2645/second and C1 $0.0690–$0.2760/second, with utility endpoints (lipsync from $0.0460, upscale $0.0575) priced the same way. What you get for the small premium is operational: a per-call record of exactly what each generation cost and how long it took, the ability to run the same clip through other video models from the one key to see which fits, and a small no-card credit to test before you wire anything up.
Two honest caveats. First, per second, this isn’t cheaper than buying PixVerse credits directly — the aggregator’s rate sits above the raw credit math, and the two meter resolution differently, so don’t treat them as a like-for-like discount; what you’re buying is pay-as-you-go access and unified billing, not a lower unit price. Second, an aggregator like Modellix carries only V6 and C1 — PixVerse’s own API still lists older generations (V5.6, V5.5, V5, V4.5) that you’d only reach direct. If you specifically need an older version, go to the source.
So which path? If you just want to make videos by hand, the consumer app is fine — accept that you can’t see the price until you’re inside it. If you’re building and want the cheapest documented rate, buy PixVerse API credits directly and pick a membership tier once your volume justifies it. If you want pay-as-you-go without credit bundles or a login — and you’re already juggling more than one video model — an aggregator is the convenient path, at a small premium over the raw credit price. (Weighing PixVerse against the lowest-cost options across the market? See our cheapest AI API breakdown.)
FAQ
How much does PixVerse cost?
On the developer API, credits are $0.01 each and a V6 720p clip without audio burns 9 credits/second — about $0.09/second, or $0.72 for an 8-second clip. Consumer subscription prices aren’t published officially.
Does PixVerse have a public price for its subscription?
No. The consumer plans sit behind a login and aren’t listed on any public page, so third-party “Standard/Pro/Premium” figures are unverified. The API pricing is the documented one.
Is PixVerse free?
There’s a watermarked free tier with a daily credit allotment, but PixVerse doesn’t document the exact amount publicly. It’s for trying the tool, not production.
What’s the cheapest way to run PixVerse V6?
Lower the resolution and skip audio — 360p without audio is 5 credits/second ($0.05) versus 18 at 1080p — and buy credits on a membership tier for a lower per-credit rate if your volume justifies it.
Can I use PixVerse without buying a credit bundle?
Yes, through an aggregator that meters per second — you avoid the credit bundles and app login, though the per-second rate isn’t lower than PixVerse’s own credits.