MODELLIX editorial cover reading SkyReels AI Pricing and Per-Second Costs Explained over a dual-rail glass billing console with token and stopwatch motifs, MODELLIX wordmark top-left

Search “SkyReels AI pricing” and you mostly get subscription pages — monthly plans, credit allowances, “per video” guesses — from a dozen sites with similar names, most of them unrelated resellers riding the SkyReels name. None of them answers the question a developer is actually asking: what does SkyReels cost per second over an API, in money you can put in a spreadsheet? This guide answers that question, with every rate captured on September 8, 2026.

Two billing systems are in play, and they do not convert cleanly. The official SkyReels developer channel (skyreels.ai) sells credit packs and meters every model in credits per second — SkyReels V4, the current generation with synchronized audio, is priced that way, and no official page prints a dollar-per-second figure because the dollar value of a credit depends on which pack you bought. Aggregator gateways that resell SkyReels endpoints — including Modellix, which carries ten live SkyReels endpoints under its Skywork catalog — bill in USD per second instead, with per-resolution, per-mode rates printed on each model page. Modellix is an API aggregator with a commercial interest in the gateway numbers below; SkyReels and SkyReels V4 are Skywork AI’s models, not ours.

Here is the shape of the answer before the tables. On the official channel, SkyReels V4 Fast costs 8–27.5 credits per second (480p–1080p) and V4 Std 11–35 credits per second; credits cost between about $0.010 and $0.008 depending on pack size, which puts a 1080p V4 Std second at roughly $0.28–$0.35. On Modellix, the SkyReels family endpoints currently run from $0.0120 per second (lip sync) to $0.7500 per second (SkyReels Omni at 1080p std), with the text-to-video and image-to-video endpoints at $0.0960–$0.4200 per second — all read from live model pages the same day. One honest gap up front: SkyReels V4 itself is not in the Modellix catalog as of September 8, 2026; the gateway lists the family’s task endpoints (T2V, I2V, R2V, Omni, lip sync, extension, restyle, avatar, camera motion), and this guide prices exactly what is there.

SkyReels AI pricing has two rails — and the API one is per second

“SkyReels AI pricing” covers three different products that bill three different ways, and mixing them up is how you get a $20 quote for something that costs $2,100 a month at API rates:

  • Official consumer subscriptions on skyreels.ai (the creative studio): roughly $10–$100/month with monthly credit allowances at tiers like Basic, Plus, Pro, and Max — for humans generating in the web app, not for code.
  • Official developer API (skyreels.ai’s dev console): pay-as-you-go credit packs, with every video model metered in credits per second of output.
  • Aggregator gateways such as Modellix: pay-as-you-go USD per second, per model endpoint, no subscription and no pack math.

This article covers the API rails. If you are comparing “does a $20 subscription beat the API,” the last FAQ has the one-paragraph version; the answer is not what the subscription pages imply, because video API billing is time-based, and subscriptions meter in monthly credit buckets that convert to a handful of minutes of video.

The unit that matters on both API rails is the output second. A video model generates a clip of N seconds; the bill is roughly rate × duration, where the rate depends on the endpoint, the resolution, and the quality mode. That is why every price in this guide is a per-second price, and why “how much is SkyReels” is unanswerable until you fix duration and resolution — the bill for one output second can be less than a dime at 480p Fast and more than seventy cents per second for a 1080p reference-driven Omni edit.

Official SkyReels API: credit packs and per-second rates

The official developer channel sells credits, not dollars of usage. The published credit packs (read from the official dev pricing API on September 8, 2026) are:

Pack price Credits delivered Effective cost per credit
$10 1,000 $0.01000
$30 3,300 (3,000 + 300 bonus) ~$0.00909
$1,000 115,000 (100,000 + 15,000 bonus) ~$0.00870
$3,000 360,000 (300,000 + 60,000 bonus) ~$0.00833
$5,000 625,000 (500,000 + 125,000 bonus) $0.00800

Every pack is pay-as-you-go — there is no monthly fee on the dev rail, and larger packs discount the credit by buying bonus credits. The dollar value of a credit therefore depends on which pack you bought: $0.0100 at the smallest, $0.0080 at the largest, a 20% swing that matters once you are metering in millions of output seconds.

Model rates are published in credits per second on the official dev pricing page (the page renders through JavaScript; the numbers below are the same table the page ships, captured September 8, 2026). The current generation is SkyReels V4, sold in Fast and Std tiers and covering text-to-video, image-to-video, and reference-driven (Omni) generation with synchronized audio:

SkyReels V4 tier Without video input (credits/sec) With video input (credits/sec)
Fast — 480p / 720p / 1080p 8 / 11 / 27.5 15 / 20 / 50
Std — 480p / 720p / 1080p 11 / 14 / 35 18 / 25 / 62.5

Two features of that table matter. First, resolution dominates: a 1080p Fast second costs 27.5 credits versus 8 at 480p — roughly 3.4× the rate for about 5× the pixels. Second, feeding a video reference roughly doubles the rate (the 62.5 credits/sec cell is the ceiling: Std, 1080p, with video input). Audio is not a separate surcharge on these rates — V4 generates audio in the same pass, per the official API platform page, which describes V4 as live with multimodal input (text, images, video, audio).

Converting the credit table to dollars is arithmetic once you pick a pack. At the $10 pack ($0.0100/credit), V4 Std 1080p at 35 credits/sec is $0.35 per second; at the $5,000 pack ($0.0080/credit) the same second is $0.28. Fast 1080p (27.5 credits/sec) lands at $0.275 or $0.22. The official pages do not print these conversions — which is exactly why third-party sites quote “SkyReels V4 costs about $0.12/sec” or “$0.35/sec” with total confidence and no pack attribution. All of them can be right; the number depends on the tier and the pack.

Two glass metering rails side by side: an upper rail labeled CREDITS streaming glowing tokens through a gate, and a lower rail labeled PER-SECOND with a stopwatch ticking over film frames

Illustrative Modellix artwork: the official dev channel meters in credits; aggregator APIs meter in USD per second. No dollar figures are shown because the conversion depends on your credit pack.

The official consumer subscription plans on skyreels.ai are a separate rail — monthly plans with monthly credit allotments for web-studio use, per the official subscription pricing page. They are not a discount route to the API; a subscription gives you a monthly credit bucket for the web studio, not per-second API billing, and the two wallets do not behave the same. If your workload is code-driven, read the credit pack column, not the subscription column.

SkyReels API per-second rates on Modellix, captured September 8, 2026

Aggregator gateways skip the pack math and print a USD-per-second rate per endpoint. Modellix’s Skywork catalog lists ten live SkyReels endpoints on its Skywork provider page; the rates below were read from each endpoint’s model page on September 8, 2026, where the pages state the price unit as USD per second:

Endpoint Function Rate (USD/sec, 2026-09-08)
skyreels-t2v Text-to-video $0.0960–$0.4200
skyreels-i2v Image-to-video (keyframes) $0.0960–$0.4200
skyreels-r2v Reference-to-video (multi-object) $0.0840 flat
skyreels-omni Reference-driven video/video editing $0.1800–$0.7500
video-extension-single-shot Continue a clip $0.0720 flat
video-extension-shot-switching Extend with shot transitions $0.0720 flat
video-restyling Restyle footage $0.0960 flat
sky-lipsync Lip-sync a talking video $0.0120 flat
single-actor-avatar Talking avatar (audio + portrait) $0.0480–$0.0720
segmented-camera-motion Avatar with per-segment camera moves $0.0960–$0.1200

The two flagship endpoints — skyreels-t2v and skyreels-i2v — share one six-cell matrix, priced by quality mode and resolution:

Mode / resolution 480p 720p 1080p
fast $0.0960/s $0.1320/s $0.3300/s
std $0.1320/s $0.1680/s $0.4200/s

skyreels-omni, the most expensive endpoint in the family, runs the same shape higher: fast from $0.1800 (480p) to $0.6000 (1080p), std from $0.2160 to $0.7500. Flat-rate endpoints (skyreels-r2v at $0.0840, both video-extension endpoints at $0.0720, video-restyling at $0.0960, sky-lipsync at $0.0120) charge one per-second price regardless of resolution; the avatar endpoints add a pro tier (1080p) at a premium over std (720p).

Two honest notes before you use the table. First, prices move: comparing with our earlier Skywork API guide, which captured this family on August 11, 2026, most flat and per-second rates have ticked up roughly 4% since (for example, skyreels-r2v $0.0805 → $0.0840 and sky-lipsync $0.0115 → $0.0120), so re-check the live page before budgeting — the per-second values here are a same-day snapshot, not a commitment. Second, SkyReels V4 is not in this catalog: as of September 8, 2026, Modellix lists the SkyReels family’s task endpoints above but no skyreels-v4-* model ID. If you specifically need SkyReels V4 through an API today, the official dev console is the first-party route, and the credit math in the previous section is what you will pay there.

SkyReels API models on Modellix

Browse the live SkyReels T2V, I2V, Omni, and lip-sync model pages in the Modellix docs to see per-second rates, request schemas, and async task examples.

View Docs

Pricing a real clip: worked per-second arithmetic

The bill for one generation is rate × duration — no per-call fee, no minimum, no subscription floor on either API rail. Four realistic requests make the arithmetic concrete (all at Modellix’s September 8, 2026 rates):

Request Endpoint / mode / resolution Rate Duration Cost
Social teaser skyreels-t2v fast · 720p $0.1320/s 5 s $0.66
Product hero clip skyreels-t2v std · 1080p $0.4200/s 5 s $2.10
Batch thumbnail motion skyreels-i2v fast · 480p $0.0960/s 3 s $0.29
Reference-driven scene skyreels-omni std · 1080p $0.7500/s 10 s $7.50

Read the pattern, not just the rows: a few seconds of generation spans $0.29 to $2.10 depending on mode, resolution, and endpoint — the same five-second shape costs $0.66 at 720p fast and $2.10 at 1080p std — and adding an Omni reference input on top of 1080p std triples the per-second rate again. A per-second price is never a per-task price until you fix the duration.

The official-channel equivalent for a V4 Std 1080p clip: 35 credits/sec × 5 seconds = 175 credits. At the $10 pack that is $1.75; at the $5,000 pack it is $1.40. Fast at 1080p (27.5 credits/sec × 5 s = 137.5 credits) is $1.375 or $1.10 across the same two packs. If you are comparing the official V4 route to Modellix’s catalog for a specific clip, use these formulas rather than any headline “per video” number, and remember you are comparing a generation (V4) with a family of task endpoints (T2V/I2V/Omni) — different models, priced on different rails.

For a monthly budget, work from volume: one thousand 5-second 720p clips at skyreels-t2v fast is about $660 at the current rate. That kind of arithmetic is also where our cheapest AI API roundup is useful context — it prices the low end of the video-generation category so you can see where SkyReels sits relative to Wan, Seedance, and the other per-second families before committing a pipeline.

Glass billing console with four labeled control knobs reading DURATION, RESOLUTION, MODE, and VIDEO INPUT, each glowing at different intensity to show they jointly set the per-second bill

Illustrative Modellix artwork: four factors set every SkyReels bill. No digits are shown on the console because the rates live in dated tables, not in artwork.

What moves the bill: mode, resolution, and video input

Four levers change a SkyReels bill, and the tables above already contain each one — this section names them so you can audit a quote:

  • Mode (fast vs std). On Modellix’s T2V/I2V matrix, std costs about 1.4× fast at 480p ($0.1320 vs $0.0960) and about 1.27× at 720p and 1080p. On official V4, Std costs 1.27×–1.38× Fast per second depending on resolution (35 vs 27.5 at 1080p). Fast mode also currently requires sound=false — no audio — which matters if you need native audio on that endpoint.
  • Resolution. The steepest lever. Modellix T2V/I2V: 1080p fast ($0.3300) is 3.4× the 480p fast rate ($0.0960); official V4 Fast is 27.5 vs 8 credits/sec — the same 3.4×. If your distribution is vertical mobile feeds, 720p is the value point; 1080p buys headroom you may not need on every render.
  • Video input / reference media. Reference-driven work is priced above plain generation everywhere: Omni on Modellix starts at $0.1800/s (480p fast) versus $0.0960/s for T2V at the same cell, and the official V4 table roughly doubles the credit rate when a video reference is attached. Audio carried by a reference video is not a separate charge on V4.
  • Endpoint choice. Within the family, task endpoints are not interchangeable prices: lip sync at $0.0120/s is more than 60× cheaper per second than Omni std at 1080p ($0.7500/s) — but they do different jobs. Route by task (text-only → T2V; keyframes → I2V; avatar + audio → avatar endpoints; retalking → lip sync), and the per-second table prices whichever route fits.

One billing detail worth stating plainly: none of these rates include a monthly fee or a per-call minimum — on Modellix you pay for output seconds actually generated, billed to a prepaid balance, and the model pages list the price unit as USD per second. The same “pay for what you render” shape holds on the official dev channel, only in credits instead of dollars.

Frequently Asked Questions

How much does SkyReels AI cost?

On the API rails it is per-second, not per-video: official SkyReels V4 runs 8–35 credits/sec (Fast/Std, 480p–1080p) without video input and 15–62.5 credits/sec with it; at the official credit packs (about $0.008–$0.010 per credit) that converts to roughly $0.08–$0.35 per second for V4 Std across packs and resolutions. On Modellix, the SkyReels endpoints in the catalog run $0.0120–$0.7500/sec as of September 8, 2026. Consumer subscriptions are a different product — monthly credit buckets for the web studio — and do not convert to per-second API rates.

Is the SkyReels API free?

No free tier on either rail. The official dev channel sells credit packs starting at $10; Modellix bills prepaid usage with no $0-priced SkyReels route (its $1 signup credit ended August 19, 2026, and trial credit is by email request). Any “free SkyReels API” page is either a trial-credit promotion from a reseller or a credential-phishing page — Skywork issues API access through the official dev console.

What does the skyreels v4 api cost?

The official SkyReels V4 API (current generation, with synchronized audio) meters in credits per second: Fast at 8/11/27.5 credits/sec and Std at 11/14/35 (480p/720p/1080p), roughly doubled when you attach a video reference. In dollars, at the $10 pack that is $0.275/sec for a 1080p Fast second and $0.35/sec for Std; larger packs lower the conversion. Aggregators that carry V4 price it in USD per second and differ from each other — check the specific provider’s page, because third-party “V4 costs $X/sec” quotes omit the tier and pack that produced the number.

Is SkyReels V4 available on Modellix?

Not as of September 8, 2026 — the catalog lists the SkyReels family task endpoints (T2V, I2V, R2V, Omni, lip sync, extension, restyle, avatar, camera motion) but no skyreels-v4-* model ID. If V4 specifically is a requirement today, the official dev console is the first-party route; check the Modellix model catalog before budgeting, since availability changes.

How do SkyReels credits convert to dollars?

Divide the pack price by the credits it delivers: $10/1,000 credits = $0.0100/credit, $5,000/625,000 credits = $0.0080/credit. Multiply the model’s credits-per-second by the duration, then by your pack’s per-credit cost. The effective dollar rate swings ~20% between the smallest and largest packs, which is why “how much is one video” has no single answer on the official rail.

Is a SkyReels subscription cheaper than the API?

Not for code-driven volume. Consumer subscriptions meter in monthly credit buckets sized for interactive web-studio use, not for automated rendering, and their rates and allowances change with the plan and the product surface. If your workload is an automated pipeline, budget on the per-second rails above, where the bill is rate × duration with no monthly ceiling to plan around.

Check Current SkyReels Rates on Modellix

Log in to Modellix to read today's listed per-second rate for each SkyReels endpoint, compare resolutions and modes, and pull per-request cost from your own task history.

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Pricing and model availability change without notice. All rates above were captured September 8, 2026 from the Modellix Skywork provider page and its per-model pages, from the official SkyReels dev pricing page, and from the official SkyReels API platform page; official credit-pack and subscription figures were read the same day from the official pricing API. SkyReels and SkyReels V4 are Skywork AI’s models; Modellix is an API aggregator that resells SkyReels endpoints with a commercial interest in this guide and no affiliation with Skywork AI. Rates drift — re-check the live pages before committing spend. Access video, image, and audio models from Skywork and eleven other providers through a single API key at modellix.ai.